It’s a tactic that Far Cry 3’s muddled narrative attempted to repeat while Jason Brody was running around Rook Island, playing at war. Under the divisive direction of Clint Hocking, Far Cry 2 gained something of a reputation as a series that was, at least to some degree, willing to mold the trappings of triple-A design into a deeper commentary. I’m not sure why a game like Far Cry 3: Blood Dragon exists, but it really doesn’t matter. There was no tie-in movie developed for this beautiful work of camp
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